Shards of Corryn

Never Trust A Halfling ....

Looking for work in Neverwinter. A lead from a friendly dwarf led me to a dwarf big shot, Coral, who in turn introduces me to a rag-tag party of adventurers currently searching for 3 tears of some elf priestess’s god (Seleune, the moon goddess).

They have a spunky elf who challenges me to a drinking contest, and there’s one called Rupert who’s got a cowl or maybe a towel wrapped around his head. He looks not well.

At 2:30 pm we cross the bridge to the Black Lake district, into the wild part of town to look for the House of 1000 Faces (a tavern). We get a table & the elf and I begin our drinking competition, if you can call it a competition. For me, it was merely another glorious night out drinking, but for the elf, well, let’s just say I feel bad for the spunky little guy.

The decor here is odd. A thousand mannequins dressed in old clothes are everywhere, staring at us through windows and in mirrors all over the place.

The ranger is looking around, I think he overheard some anti-Neverember rabble. Also around is a halfling (more about him later), some half-orcs, and 3 elf chicks. Another elf in our group starts chatting up the elf chicks – strange elvish ways – they’re talking about two-on-one’s, and our elf is asking the sickly one, Rupert, to be his second… it looks like they are going to fight now… and there’s a fight. Looks like our elf, Blackthorne, won. He retires to a room upstairs, taking with him a new sword the elf chick gave him that apparently needs polishing.

Anyway, I tried to befriend the sassy halfling, to see if I can learn anything useful from the little bastard but all I find out is that he’s a disgruntled anti-Neverember type. Rupert and Alain come over and before I know what’s happening he’s chucking coins at all of us. Ouch!

A combat ensued, and in the end the little hobbit bastard bargained for his life with a +1 amulet of Protection (which the tipsy elf took) and a magic, vicious greatsword (which Rupert took), and a map with a lead on one of the 3 moon tears. I still think maybe we should have killed him.

Next morning we grab breakfast in the tavern, and the locals are talking about a local leatherworker named Joru who along with his whole family went missing mysteriously. We plan to set off for the sewers to the path outside the wall to where the tear fell.

Moral: It looks like I may have made some new friends. But when looking for new friends, remember, never trust a halfling!
h2. -from the personal journal of Smokus Smoothbeard

Peril in the Black Lake District

My companions and I encountered a stout dwarf by the name of Smokus Smoothbeard in the marketplace. He is somehow connected to Coral and was sent to join us in figuring out whose weapons and armor is in the warehouse, who is storing them there, and why. We decided it would be best to follow Coral’s advice and cross the Winged Wyrm, a massive stone bridge stretching from the Protector’s Enclave and the Black Lake District, to and search for information at the House of 1000 Faces. No matter how many times we cross the old bridge, the same eerie feeling returns. A metallic taste in my mouth that just won’t go away until we cross back into the Protector’s Enclave. A long time ago, when Neverwinter was a much brighter and happier place I could cross this bridge without the turning in my gut, distaste in my mouth, and sense of foreboding danger.

The House of 1000 Faces is quite the unforgettable establishment. One whom enters its doors will never forget what they see. The namesake holds true as mannequins and mirrors fill the giant room with hundreds if not thousands of faces among its patrons. The Eladrian Rion, being the trickster he is, challenged our newly found dwarf to a drinking contest. With no desire to drink, I looked around noticing a table of rowdy female elves, some half-orcs throughout the crowd, and an odd halfling sitting alone in the corner starring off into the mannequins and mirrors never letting his flagon touch the table. With nothing better to do, I decided to walk around and perhaps learn information that could be helpful in our investigation of the warehouse. Too distracted by all the mirrors, I stumbled into a mannequin which then knocked over another and another and another. I stood up and dusted myself off yelling out to the crowded room starring at me, “Anyone seen the bard? I was told he needed a juggler.” Everyone starred at me as I was the town lunatic. Noticing the bartender was coming my way, I picked up the knocked over mannequins and did my best to put them back together neatly. I walk back over to Rion and the dwarf finding the Eladrian completely drunk with his face in his glass. “Propriety Rion” I scolded him.

I overhear Blackthorne challenge the group of rowdy female elves to a duel. We gather ourselves and head out to see what all the commotion is about. The youngest as well as smallest of the female elves is dueling Blackthrone by the time we got outside the House of 1000 Faces. She whacks Blackthorne overwhelmingly, he responds with a lightning fast strike almost taking her down in one blow. She attacks with her sword and misses as he easily dodges the clumsy attack. Blackthrone asks her if she wants to give up. Ignoring him, she attacks again and misses him as he sidesteps out of the way. Again, Blackthorne asks the young elf if she wishes to give up. Determined to not give up she thrusts again at Blackthrone and misses as he parrys their weapons barely touching. Staggering around Blackthrorne takes advantage and hits her with a green flame which engulfs her and then quickly goes out leaving the elf on the ground. The other elves interrupt announcing the duel is over. Embarrassed by their defeat, they admit their training is far from finished. Blackthrorne is rewarded by them with a sword from their and his homeland. The leader of these elves is Zeldra,and she explains how they have been here just over a week training to join the Drow in Castle Never. We ask them about the falling stars from the other night and they tell us they saw them as well. The elves bid us goodbye and walk sheepishly away. We all go back inside the House of 1000 Faces.

One by one we approach the halfling hoping he would have information for us. He tells us to leave him alone. With all sense of social norms lost to me at the moment, I go to put my arm on his shoulder and say, “If you stare at them long enough you can see a hidden picture.” The halfling flings a coin hitting me in the temple. Our Drow always quick to battle challenges him to a fight. The halfling tosses a smoke bomb and when the smoke clears wererats have us surrounded. Looking at the wererate closet to me I swear an oath to the Raven Queen that he shall be the first to die for her pleasing. Her strength fills my muscles as I overwhelmingly strike the wererat inflicting as much possible damage into his flesh. The halfling yells, “Take that short beard” as it attacks our dwarf and throws another smoke bomb concealing itself. Everyone is immersed in the heat of battle, I turn my head to see our Drow blinding the wererats with her electric magic but it doesn’t seem to hurt them. The halfling jumps out of the smoke and tries to attack our human ranger but misses throwing another smoke bomb and hiding in his cowardly cloud. Rion commands me to finish off the wererat infront of me as I gouge him with my greatsword. Our Drow creates a snarling rabid wolf illusion with her magic to distract the remaining were rats. One attacks me but I easily dodge the blow. I yell to the ranger to raise himself and fight off this vermin, these encouraging words worked as he mastered the battlefield hacking and slashing until his armor was soaked in rat blood. With a sword in each hand he cut each rat in half. Our Drow tries her magic again to freeze a wererat but it just shakes off the ice shards. The halfling jumps at her yelling, “Surprise attack!” knocking her unconscious. This halfling is impossible to hit, the ranger double attacks missing it with both swords. Rion rushes over to heal the Drow. Every wererat in the battlefield attacked him as he ran across to save her. I do not know how he accomplished such a feat but Rion managed to heal her and himself during all of this. The newly rejuvenated Drow spins her staff over her head showering the wererats in attacking spiders. I channel all the divine power of the Raven Queen and slice a wererat in half, the ground beneath him shaking forcing the other rat and the halfling back. The halfling immediately offers a truce. How could I honor such a cowardly plea, die with honor! Ignoring his request I slay the last were rat, leaving him as our only opponent. He attacks me with a deafening blow knocking me to my knees. Once again the halfling asks us if we want a truce. He tries to bribe us with a magic sword and information. Trying to intimidate him, Rion holds a sword to the halfling’s throat. He throws another smoke bomb and escapes leaving a sword and a note as promised. Even the least trustworthy are honorable in the Black Lake District.

The note he left behind is directions to the fallen star just over the wall. We would have to go back into the sewer by the warehouse to get to the other side. The bartender is not happy with us for the mess from fighting inside. Overturned tables, broken chairs and mannequins litter the floor. He tells us that this halfling is a regular and every time he comes he causes trouble. We offer to pay for the damages which the bartender refuses telling us the halfing is always starting fights and “had it coming to him.” We stay the night at the House of 1000 Faces. I barely sleep tossing and turning all night with haunting dreams of my past life when the Black Lake District was a beautiful place. During breakfast everyone eats but me, no longer do I ever get hungry nor thirsty. I overheard people talking at the next table, one of them says, “I heard they found them, they are just like the others.” His friend replies, “I bet they are demons, not like the others but the wererats.” Shortly later, everyone ready we all head to the sewers.

Times are changing

We decided it is best to camp for the night before journeying back to Neverwinter. Before deciding on where to go, another patrol of undead this time much larger approached from the East. Unable to fight off a group that large, we ran North down a valley towards the woods. The undead patrol chased us firing arrows at our backs and feet. Looking over my shoulder I saw the same Tiefling from earlier controlling these undead as well. Then three shootings stars each of a different color went across the sky. There is no way we could make it to the woods in time, the undead patrol was closing in on us. The Drow casted a smoke screen which is the only reason any of us made it o ut of the valley alive.

As we kept running North, there was a cave in the distance, the perfect place to hide! Inside we hid in the darkness for what felt like hours until the sound of the undead patrol was gone. Exploring the cave, hoping to find shelter we found a makeshift orcish burial site. The Drow picked up a necklace lying in the rubble made of bone. We carefully manuvered through the stalagtites and stalagmites. Rion pointed out a weapon lying on the ground upon investigation I was attacked by this horrific golden yellow bubbly ooze. Doing my best to avoid its acid nature we fought it off and continued down the tunnel to find a pile of bones, most likely its previous meals. The Drow found leather armor in the pile and tossed it aside, her companion Blackthorne found it quite useful. We decided to sleep there for the night getting long overdue rest.

The next morning we woke to find the Drow missing, Blackthorne did not seem alarmed reassuring us this is normal for her to venture off. We continue to explore the cave to find a broken crate that looks exactly like the ones on the ambushed caravan from the night before. Whatever attacked that caravan must have come this way. We kept going deeper into the cave to find it led us to the sewers of some settlement. With other way to go, we followed the sewer until we saw a humanoid far up head crouched down low. We took cover and slowly apporached until realizing it was our Drow. She explains she was hunting rats for breakfast and joins us as we follow the sewer to whatever city it belngs too.

After awhile we come across a strange script on the wall which Blackthorne translates from orcish as “Vancy’s Boyz own dis Passageway.” We continue until reaching a dead end with a ladder leading up to a hatch on the ceiling. Blackthrone goes up the rusty ladder alone to investigate beynd the hatch while we all stand guard. I swear a pair of eyes are watching us from the right. Shaking my head to get my bearings and wits I then see the same eyes coming peering from the left. Impatient for new from Blackthorne I head up the ladder after him.

Beyond the hatch is a fairly large warehouse full of crates stacked very high. Rion was just behind me and opened a crate it was full of weapons, this warehouse was some kind of arms stash. We all caught up with Blackthorne and spot a guard whom got up and left. Did he see us? After deciding we must get out, the five of us booked it out the front door to find ourselves in the Black Lake district of Neverwinter in the seediest part ear the broken walls that let all the world in and out as it pleases. A gang of wererats ambushed us. Both the Drow and I were bitten, all of us barely survived the fight. But carefully we focused our attacks on ne at a time since they regenerate until only two were left which fled. Rion chased after one and killed it and its cowardice.

After heading to the marketplace in search of the dwarf Coral whom we were working for, we found no sign of him and tries the caravan gates perhaps Starforged knew his whereabouts. Starforged has not seen him since we last left Neverwinter. The group splits up looking for Coral, and Rion and I head back to the Black Lake District.

At the Beached Leviathian, we talk to the bartender giving information to get information. We tell him about everythng that happened and he tells us that gang of wererats are known as the Dead Rats a notorious gang plaguing the Forgotten Realms with sleeper cells and street gangs in every city. They are behind all stolen goods trading, assassinations, and kidnappings. Their leader is a Halfling in Luscon, a well known pirate port. With nowhere to go and it getting late we stay for the night at the Beached Leviathan. During the night my body twists and turns burning on the inside. Nighmares keep me awake while vivid images of the Raven Queen keep me trancelike. This reminds me of my awakening, which is the only reason I do not panic. The Raven Queen uses me to fufil her needs and some kind of transformation came over me. I stop breathing bu nothing happens, I start to lose sensation of life. I pass out from exhaustion only to wake in the morning with no deaire to eat or drink, no need to relieve myself. What has happened to me? What has the Raven Queen done to me? Truely I am no longer living but undead! Pulling my wits together, at least what is left of them, I walk downtairs to join Rion sitting at a table talking to the barkeep.

we venture out to the trading post owned by the man whom tried to hire us as mercenaries days ago. Rion tries to purchase a few weapons but haggling failed to lower prices. only raise them on these stolen goods. We confront the merchant about his stolen merchandise to which he replies with force having guards escort us off his property. We decide to head back over the Dragon Bridge and find our companions. In the marketplace Rion spots the woman he saw before our fight against lizardmen which led us to be hired by Coral. When I look at her I get an intense migrane almost imobolizing me. I try to look away and it only gets worse. Rion insists we go talk to her. My headache stops as we approach her. It turns out that she is a priestess of Sunene and wants to hire u ps to retrienve the moon tears, the shooting stars we saw in the valley. We agree to return these to her and go off to find our companions. Eventually we find them and Blackthorne explains he found Coral and retrieved our payment of 225 gold/ 45 each. Coral took a sword we stole from the warehouse to get it identified and instructed us to head to the House of 1000 Faces in the Black Lake District for further help and instruction.

There is no place like home
too much has changed

I am still struggling to become acustomed to this new Neverwinter, so much has changed since I was alive. The militia is quite useless against the constant attacks by the spell plagued. That is why it did not bother me in the least when I was discharged from their service. I walk the city streets all of which are a constant reminder of my past a time when things were better. I barey remember those days, only what the Raven Queen has told me. I continue to have nightmares, they seem so real. In each of them I am still a youth and Neverwinter was a much happier place.

I decided to walk around the marketplace perhaps someone would hire me to do heavy lifting or guarding a caravan. The half orc selling weapons was of no help, I do not trust her kind, half orc is half too much for me. This stout old dwarf Coral was trying to fix his cart. One of the wheels had fallen off and I offered to help him. A human from the woods, a hunter perhaps helped as well and we were able to get the bent pin straightened and the wheel back on. Just as we finished the oer whom helped asked Coral if he was hiring. The two of us accepted to find his missing caravan from Waterdeep in the south in exchange of 250 gold total.

Just as we were about to leave two drakes and a gang of spell plagued attacked everyone in the marketplace. I focused keeping the red drake way from the citizens unable to assist against the spell plagued terrorizing the citizens. Three elves fed up with the lack of help from the militia took on these spell plagued and the human I am now. hired along with took the other drake, a green one. After ever. overhwelming strike of my great sword, I moved backwards luring the drake away from the crowd. Not paying attention I left my back defenseless against the spell plagued whom attacked in packs. Luckily the human, I later learned his name is Alain, took care of them weilding a sword in each hand. The elves fought with magic sending the foul beasts back to where they came from.

Alain asked the elves if they wanted to accompany us in the search of the caravan for a share of the 250 gold. However, Coral reduced his price and we had to haggle to get 225 gold half up front. I wonder if it even worth searching the woods and plains for this caravan. All the inns around here are overpriced for the false sense of security the militia offeres. I take the group to the black like district on the other side of the Winged Wyrm an ornate dragon bridge to wht was once the glory of Neverwinter and now its chaotic abyss. We make our way to the Beached Leviathan the cheapest ale and lodging around.

There was a stange roguish character lurking outside the entrance. I could not remember whom it was nor where I have seen it before. No matter how much I tried to remember my mind drew blanks. Inside we ordered more ale than we could drink and lodging for the night. A group across the room intently watched our every move. I learned the names of the others Blackthorne, Rinon. and Lieral. The night was surprisingly uneventful, the elves expected to be robbed. Lireal the only female in our bunch is a drow, it is very odd for one of her kind to be traveling with Blackthorn moon elf. In the morning we learn of Old Greennag is looking for mercenaries. We check him out, perhaps two jobs would be useful, especially if we cannot find the caravan or the dwarf. His offer is 25 gold per day per person. We decide to not work for him as his mercenries tend not survive for long. After browsing his enchanted items for sale things we would never afford, we head to the gate to find Starforged, who would know about Coral’s missing shipments.

Starforged is a very busy man in charge of recording all imports and exports at Neverwinter. Aready frustrated with Coral’s constant inquiries, he had little information to offer us. We decide to follow his suggestion of checking out the back roads, as orcs have been raiding the main High Road. After a half day’s walk day turns to night and we stumble across an old stone circle like the druids on Moonshae built. We start to scout the area out when I stumble upon skeletons, zombies, a giant skeleton cyclops. How I hate the undead and their foul stentch. Dishonorable corpses reanimated unlike my reanimated soul serving a purpose for the Raven Queen. I attack the skeleton cyclops trying to have surprise on my side.

Lireal the drow fought with intensity sending electric spiders from her hands by the hundreads upon the zombies. Rinon was all over the battlefield keeping skeletons at bay. After a lengthy skirmish with two of my traveling companions fallen we relieve the land of this scourge. The two that had fallen were not undead but unconscious. We decide to rest and heal them while checking out this abandoned caravan on the road behind the stone circle. The caravan has the seal of Coral, it is deinitely what we were looking for. However with deeper investigtion it seems orcs raided it not the undead we just fought off. We must bring the news back to Neverwinter. Things have become much more serious than thought.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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