Shards of Corryn

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

There is no place like home
too much has changed

I am still struggling to become acustomed to this new Neverwinter, so much has changed since I was alive. The militia is quite useless against the constant attacks by the spell plagued. That is why it did not bother me in the least when I was discharged from their service. I walk the city streets all of which are a constant reminder of my past a time when things were better. I barey remember those days, only what the Raven Queen has told me. I continue to have nightmares, they seem so real. In each of them I am still a youth and Neverwinter was a much happier place.

I decided to walk around the marketplace perhaps someone would hire me to do heavy lifting or guarding a caravan. The half orc selling weapons was of no help, I do not trust her kind, half orc is half too much for me. This stout old dwarf Coral was trying to fix his cart. One of the wheels had fallen off and I offered to help him. A human from the woods, a hunter perhaps helped as well and we were able to get the bent pin straightened and the wheel back on. Just as we finished the oer whom helped asked Coral if he was hiring. The two of us accepted to find his missing caravan from Waterdeep in the south in exchange of 250 gold total.

Just as we were about to leave two drakes and a gang of spell plagued attacked everyone in the marketplace. I focused keeping the red drake way from the citizens unable to assist against the spell plagued terrorizing the citizens. Three elves fed up with the lack of help from the militia took on these spell plagued and the human I am now. hired along with took the other drake, a green one. After ever. overhwelming strike of my great sword, I moved backwards luring the drake away from the crowd. Not paying attention I left my back defenseless against the spell plagued whom attacked in packs. Luckily the human, I later learned his name is Alain, took care of them weilding a sword in each hand. The elves fought with magic sending the foul beasts back to where they came from.

Alain asked the elves if they wanted to accompany us in the search of the caravan for a share of the 250 gold. However, Coral reduced his price and we had to haggle to get 225 gold half up front. I wonder if it even worth searching the woods and plains for this caravan. All the inns around here are overpriced for the false sense of security the militia offeres. I take the group to the black like district on the other side of the Winged Wyrm an ornate dragon bridge to wht was once the glory of Neverwinter and now its chaotic abyss. We make our way to the Beached Leviathan the cheapest ale and lodging around.

There was a stange roguish character lurking outside the entrance. I could not remember whom it was nor where I have seen it before. No matter how much I tried to remember my mind drew blanks. Inside we ordered more ale than we could drink and lodging for the night. A group across the room intently watched our every move. I learned the names of the others Blackthorne, Rinon. and Lieral. The night was surprisingly uneventful, the elves expected to be robbed. Lireal the only female in our bunch is a drow, it is very odd for one of her kind to be traveling with Blackthorn moon elf. In the morning we learn of Old Greennag is looking for mercenaries. We check him out, perhaps two jobs would be useful, especially if we cannot find the caravan or the dwarf. His offer is 25 gold per day per person. We decide to not work for him as his mercenries tend not survive for long. After browsing his enchanted items for sale things we would never afford, we head to the gate to find Starforged, who would know about Coral’s missing shipments.

Starforged is a very busy man in charge of recording all imports and exports at Neverwinter. Aready frustrated with Coral’s constant inquiries, he had little information to offer us. We decide to follow his suggestion of checking out the back roads, as orcs have been raiding the main High Road. After a half day’s walk day turns to night and we stumble across an old stone circle like the druids on Moonshae built. We start to scout the area out when I stumble upon skeletons, zombies, a giant skeleton cyclops. How I hate the undead and their foul stentch. Dishonorable corpses reanimated unlike my reanimated soul serving a purpose for the Raven Queen. I attack the skeleton cyclops trying to have surprise on my side.

Lireal the drow fought with intensity sending electric spiders from her hands by the hundreads upon the zombies. Rinon was all over the battlefield keeping skeletons at bay. After a lengthy skirmish with two of my traveling companions fallen we relieve the land of this scourge. The two that had fallen were not undead but unconscious. We decide to rest and heal them while checking out this abandoned caravan on the road behind the stone circle. The caravan has the seal of Coral, it is deinitely what we were looking for. However with deeper investigtion it seems orcs raided it not the undead we just fought off. We must bring the news back to Neverwinter. Things have become much more serious than thought.

Times are changing

We decided it is best to camp for the night before journeying back to Neverwinter. Before deciding on where to go, another patrol of undead this time much larger approached from the East. Unable to fight off a group that large, we ran North down a valley towards the woods. The undead patrol chased us firing arrows at our backs and feet. Looking over my shoulder I saw the same Tiefling from earlier controlling these undead as well. Then three shootings stars each of a different color went across the sky. There is no way we could make it to the woods in time, the undead patrol was closing in on us. The Drow casted a smoke screen which is the only reason any of us made it o ut of the valley alive.

As we kept running North, there was a cave in the distance, the perfect place to hide! Inside we hid in the darkness for what felt like hours until the sound of the undead patrol was gone. Exploring the cave, hoping to find shelter we found a makeshift orcish burial site. The Drow picked up a necklace lying in the rubble made of bone. We carefully manuvered through the stalagtites and stalagmites. Rion pointed out a weapon lying on the ground upon investigation I was attacked by this horrific golden yellow bubbly ooze. Doing my best to avoid its acid nature we fought it off and continued down the tunnel to find a pile of bones, most likely its previous meals. The Drow found leather armor in the pile and tossed it aside, her companion Blackthorne found it quite useful. We decided to sleep there for the night getting long overdue rest.

The next morning we woke to find the Drow missing, Blackthorne did not seem alarmed reassuring us this is normal for her to venture off. We continue to explore the cave to find a broken crate that looks exactly like the ones on the ambushed caravan from the night before. Whatever attacked that caravan must have come this way. We kept going deeper into the cave to find it led us to the sewers of some settlement. With other way to go, we followed the sewer until we saw a humanoid far up head crouched down low. We took cover and slowly apporached until realizing it was our Drow. She explains she was hunting rats for breakfast and joins us as we follow the sewer to whatever city it belngs too.

After awhile we come across a strange script on the wall which Blackthorne translates from orcish as “Vancy’s Boyz own dis Passageway.” We continue until reaching a dead end with a ladder leading up to a hatch on the ceiling. Blackthrone goes up the rusty ladder alone to investigate beynd the hatch while we all stand guard. I swear a pair of eyes are watching us from the right. Shaking my head to get my bearings and wits I then see the same eyes coming peering from the left. Impatient for new from Blackthorne I head up the ladder after him.

Beyond the hatch is a fairly large warehouse full of crates stacked very high. Rion was just behind me and opened a crate it was full of weapons, this warehouse was some kind of arms stash. We all caught up with Blackthorne and spot a guard whom got up and left. Did he see us? After deciding we must get out, the five of us booked it out the front door to find ourselves in the Black Lake district of Neverwinter in the seediest part ear the broken walls that let all the world in and out as it pleases. A gang of wererats ambushed us. Both the Drow and I were bitten, all of us barely survived the fight. But carefully we focused our attacks on ne at a time since they regenerate until only two were left which fled. Rion chased after one and killed it and its cowardice.

After heading to the marketplace in search of the dwarf Coral whom we were working for, we found no sign of him and tries the caravan gates perhaps Starforged knew his whereabouts. Starforged has not seen him since we last left Neverwinter. The group splits up looking for Coral, and Rion and I head back to the Black Lake District.

At the Beached Leviathian, we talk to the bartender giving information to get information. We tell him about everythng that happened and he tells us that gang of wererats are known as the Dead Rats a notorious gang plaguing the Forgotten Realms with sleeper cells and street gangs in every city. They are behind all stolen goods trading, assassinations, and kidnappings. Their leader is a Halfling in Luscon, a well known pirate port. With nowhere to go and it getting late we stay for the night at the Beached Leviathan. During the night my body twists and turns burning on the inside. Nighmares keep me awake while vivid images of the Raven Queen keep me trancelike. This reminds me of my awakening, which is the only reason I do not panic. The Raven Queen uses me to fufil her needs and some kind of transformation came over me. I stop breathing bu nothing happens, I start to lose sensation of life. I pass out from exhaustion only to wake in the morning with no deaire to eat or drink, no need to relieve myself. What has happened to me? What has the Raven Queen done to me? Truely I am no longer living but undead! Pulling my wits together, at least what is left of them, I walk downtairs to join Rion sitting at a table talking to the barkeep.

we venture out to the trading post owned by the man whom tried to hire us as mercenaries days ago. Rion tries to purchase a few weapons but haggling failed to lower prices. only raise them on these stolen goods. We confront the merchant about his stolen merchandise to which he replies with force having guards escort us off his property. We decide to head back over the Dragon Bridge and find our companions. In the marketplace Rion spots the woman he saw before our fight against lizardmen which led us to be hired by Coral. When I look at her I get an intense migrane almost imobolizing me. I try to look away and it only gets worse. Rion insists we go talk to her. My headache stops as we approach her. It turns out that she is a priestess of Sunene and wants to hire u ps to retrienve the moon tears, the shooting stars we saw in the valley. We agree to return these to her and go off to find our companions. Eventually we find them and Blackthorne explains he found Coral and retrieved our payment of 225 gold/ 45 each. Coral took a sword we stole from the warehouse to get it identified and instructed us to head to the House of 1000 Faces in the Black Lake District for further help and instruction.

Peril in the Black Lake District

My companions and I encountered a stout dwarf by the name of Smokus Smoothbeard in the marketplace. He is somehow connected to Coral and was sent to join us in figuring out whose weapons and armor is in the warehouse, who is storing them there, and why. We decided it would be best to follow Coral’s advice and cross the Winged Wyrm, a massive stone bridge stretching from the Protector’s Enclave and the Black Lake District, to and search for information at the House of 1000 Faces. No matter how many times we cross the old bridge, the same eerie feeling returns. A metallic taste in my mouth that just won’t go away until we cross back into the Protector’s Enclave. A long time ago, when Neverwinter was a much brighter and happier place I could cross this bridge without the turning in my gut, distaste in my mouth, and sense of foreboding danger.

The House of 1000 Faces is quite the unforgettable establishment. One whom enters its doors will never forget what they see. The namesake holds true as mannequins and mirrors fill the giant room with hundreds if not thousands of faces among its patrons. The Eladrian Rion, being the trickster he is, challenged our newly found dwarf to a drinking contest. With no desire to drink, I looked around noticing a table of rowdy female elves, some half-orcs throughout the crowd, and an odd halfling sitting alone in the corner starring off into the mannequins and mirrors never letting his flagon touch the table. With nothing better to do, I decided to walk around and perhaps learn information that could be helpful in our investigation of the warehouse. Too distracted by all the mirrors, I stumbled into a mannequin which then knocked over another and another and another. I stood up and dusted myself off yelling out to the crowded room starring at me, “Anyone seen the bard? I was told he needed a juggler.” Everyone starred at me as I was the town lunatic. Noticing the bartender was coming my way, I picked up the knocked over mannequins and did my best to put them back together neatly. I walk back over to Rion and the dwarf finding the Eladrian completely drunk with his face in his glass. “Propriety Rion” I scolded him.

I overhear Blackthorne challenge the group of rowdy female elves to a duel. We gather ourselves and head out to see what all the commotion is about. The youngest as well as smallest of the female elves is dueling Blackthrone by the time we got outside the House of 1000 Faces. She whacks Blackthorne overwhelmingly, he responds with a lightning fast strike almost taking her down in one blow. She attacks with her sword and misses as he easily dodges the clumsy attack. Blackthrone asks her if she wants to give up. Ignoring him, she attacks again and misses him as he sidesteps out of the way. Again, Blackthorne asks the young elf if she wishes to give up. Determined to not give up she thrusts again at Blackthrone and misses as he parrys their weapons barely touching. Staggering around Blackthrorne takes advantage and hits her with a green flame which engulfs her and then quickly goes out leaving the elf on the ground. The other elves interrupt announcing the duel is over. Embarrassed by their defeat, they admit their training is far from finished. Blackthrorne is rewarded by them with a sword from their and his homeland. The leader of these elves is Zeldra,and she explains how they have been here just over a week training to join the Drow in Castle Never. We ask them about the falling stars from the other night and they tell us they saw them as well. The elves bid us goodbye and walk sheepishly away. We all go back inside the House of 1000 Faces.

One by one we approach the halfling hoping he would have information for us. He tells us to leave him alone. With all sense of social norms lost to me at the moment, I go to put my arm on his shoulder and say, “If you stare at them long enough you can see a hidden picture.” The halfling flings a coin hitting me in the temple. Our Drow always quick to battle challenges him to a fight. The halfling tosses a smoke bomb and when the smoke clears wererats have us surrounded. Looking at the wererate closet to me I swear an oath to the Raven Queen that he shall be the first to die for her pleasing. Her strength fills my muscles as I overwhelmingly strike the wererat inflicting as much possible damage into his flesh. The halfling yells, “Take that short beard” as it attacks our dwarf and throws another smoke bomb concealing itself. Everyone is immersed in the heat of battle, I turn my head to see our Drow blinding the wererats with her electric magic but it doesn’t seem to hurt them. The halfling jumps out of the smoke and tries to attack our human ranger but misses throwing another smoke bomb and hiding in his cowardly cloud. Rion commands me to finish off the wererat infront of me as I gouge him with my greatsword. Our Drow creates a snarling rabid wolf illusion with her magic to distract the remaining were rats. One attacks me but I easily dodge the blow. I yell to the ranger to raise himself and fight off this vermin, these encouraging words worked as he mastered the battlefield hacking and slashing until his armor was soaked in rat blood. With a sword in each hand he cut each rat in half. Our Drow tries her magic again to freeze a wererat but it just shakes off the ice shards. The halfling jumps at her yelling, “Surprise attack!” knocking her unconscious. This halfling is impossible to hit, the ranger double attacks missing it with both swords. Rion rushes over to heal the Drow. Every wererat in the battlefield attacked him as he ran across to save her. I do not know how he accomplished such a feat but Rion managed to heal her and himself during all of this. The newly rejuvenated Drow spins her staff over her head showering the wererats in attacking spiders. I channel all the divine power of the Raven Queen and slice a wererat in half, the ground beneath him shaking forcing the other rat and the halfling back. The halfling immediately offers a truce. How could I honor such a cowardly plea, die with honor! Ignoring his request I slay the last were rat, leaving him as our only opponent. He attacks me with a deafening blow knocking me to my knees. Once again the halfling asks us if we want a truce. He tries to bribe us with a magic sword and information. Trying to intimidate him, Rion holds a sword to the halfling’s throat. He throws another smoke bomb and escapes leaving a sword and a note as promised. Even the least trustworthy are honorable in the Black Lake District.

The note he left behind is directions to the fallen star just over the wall. We would have to go back into the sewer by the warehouse to get to the other side. The bartender is not happy with us for the mess from fighting inside. Overturned tables, broken chairs and mannequins litter the floor. He tells us that this halfling is a regular and every time he comes he causes trouble. We offer to pay for the damages which the bartender refuses telling us the halfing is always starting fights and “had it coming to him.” We stay the night at the House of 1000 Faces. I barely sleep tossing and turning all night with haunting dreams of my past life when the Black Lake District was a beautiful place. During breakfast everyone eats but me, no longer do I ever get hungry nor thirsty. I overheard people talking at the next table, one of them says, “I heard they found them, they are just like the others.” His friend replies, “I bet they are demons, not like the others but the wererats.” Shortly later, everyone ready we all head to the sewers.

Never Trust A Halfling ....

Looking for work in Neverwinter. A lead from a friendly dwarf led me to a dwarf big shot, Coral, who in turn introduces me to a rag-tag party of adventurers currently searching for 3 tears of some elf priestess’s god (Seleune, the moon goddess).

They have a spunky elf who challenges me to a drinking contest, and there’s one called Rupert who’s got a cowl or maybe a towel wrapped around his head. He looks not well.

At 2:30 pm we cross the bridge to the Black Lake district, into the wild part of town to look for the House of 1000 Faces (a tavern). We get a table & the elf and I begin our drinking competition, if you can call it a competition. For me, it was merely another glorious night out drinking, but for the elf, well, let’s just say I feel bad for the spunky little guy.

The decor here is odd. A thousand mannequins dressed in old clothes are everywhere, staring at us through windows and in mirrors all over the place.

The ranger is looking around, I think he overheard some anti-Neverember rabble. Also around is a halfling (more about him later), some half-orcs, and 3 elf chicks. Another elf in our group starts chatting up the elf chicks – strange elvish ways – they’re talking about two-on-one’s, and our elf is asking the sickly one, Rupert, to be his second… it looks like they are going to fight now… and there’s a fight. Looks like our elf, Blackthorne, won. He retires to a room upstairs, taking with him a new sword the elf chick gave him that apparently needs polishing.

Anyway, I tried to befriend the sassy halfling, to see if I can learn anything useful from the little bastard but all I find out is that he’s a disgruntled anti-Neverember type. Rupert and Alain come over and before I know what’s happening he’s chucking coins at all of us. Ouch!

A combat ensued, and in the end the little hobbit bastard bargained for his life with a +1 amulet of Protection (which the tipsy elf took) and a magic, vicious greatsword (which Rupert took), and a map with a lead on one of the 3 moon tears. I still think maybe we should have killed him.

Next morning we grab breakfast in the tavern, and the locals are talking about a local leatherworker named Joru who along with his whole family went missing mysteriously. We plan to set off for the sewers to the path outside the wall to where the tear fell.

Moral: It looks like I may have made some new friends. But when looking for new friends, remember, never trust a halfling!
h2. -from the personal journal of Smokus Smoothbeard

Under Waters Deep

There is a drunk at the end of the bar, and by the look on the barkeep’s face he has been been there for far too long. we do or best to not bring attention to ourselves, but the drunk notices us. Just our luck, Elmo he tells us is his name is the most annoying person I have ever encountered. We manage to get on with our way and follow this crude map the halfling left behind.

It seems that the map must be off, turn after turn we continued to get lost. Eventually no matter whom looked at the map was able to figure out where we were. My knowledge of these streets from long ago when times were better was no use. I tried to lead the group around the twisting alleys and was unable to find the sewer entrance. Blakcthorne took the map for awhile and to no avail find our way either. This map must be enchanted we thought, it is the only logical explanation. Lireal examined the parchment concentrating on it for quite some time, but nonmagical was her verdict. We continued onward hoping to make our way back to the begining when I noticed a tall wiry figure watching us from the distance. We chase after the shade prepared to battle and the alleyway opens up to a plaza full of people. They are all gathered together discussing something going on. Above every doorway is a upside down triangle made of three pieces all red. This symbol is something reminicisent of an old old religion.

Smokus the dwarf and Rion being more diplomatic than ssy I or the drow, approach the crowd and ask them what is going on. The townspeople tell us that they woke up and found these symbols painted over everydoor. Also people have been disappearing lately. They are all baffled, we assumee the dissapearances and symbols must be connected. We leave the plaza ans eventually find the entrance to the sewers.

After traveling for a bit we come to a fork in the road and follow it left. A ways down there is a dooe on the otherside. The group desides to cross the sewer to check out whats behind the door. Everyone but yours truly makes it across safely, I fall in and quickly rescued by my traveling companions. After some fiddling, the dwarf figures out how to open the door and we all go in. Once inside, with the door closed we hear a large group march by, not all the footsteps sounded human one in particular sounds like slurping. To avoid a battle we won’t win, the group decides to explore around here.

The hallway is lined with the crests of past kings of Neverwinter. The cet between the current king and his son is crossed out. At the end of the hallway is a cave in, no where else to go. The elves want to dig through the rubble to keep on going. I find this to be be a bad idea, the last thing we need is another cave in and be buried alive. They eventually make their way through the rubble and there is a statue of King Algaor, the founder of Neverwinter. Around him are nine different sunbursts and an engraving stating, “By the Nine she will forever be protected.” I sense this is a very holy place.

With no where else to go, we all head back to the sewer and continue our trek. After awile the elves sense magic about, an eerie feeling that makes the hair on the back of my neck stand up. Blackthorne our scout, spots a ladder heading up and out of the sewer, he goes up it alone to figure out where we are. It turns out we are beyond the wall and it is now nighttime when the spellplagued are at their greatest numbers. This must be how they are entering the city! Blackthorne explains to us that during the daytime the spell plagued are less numbered and weaker, we all decide to go back to the statue room and spend the night. Rion tries to touch the statue and is thrown back by a shock of electricty. Feeling some urge to make peace with founding king, I approach the statue and pray. Of the entire group only am I able to touch the statue without electric reprimand.

It was an uneventful night thankfully. The Raven Queen graced us with her safety. I had trouble sleeping again, secnd night in a row. I just cannot fall asleep, perhaps too much on my mind? In the morning we trek out back into the sewer and take the ladder above ground. There are spell plagued fighting the city guards trying to breach a wall to the north into the city. We are instantly attacked by spell plagued and this weird one eyed dog, it is hideous. It seems the more spell plagued we take down, the more that keep coming. Also this hideous mutt is not the only of is kind. The fighting goes on all morning before letting up. The drow spots the shard we are looking over for in the distance and the dwarf runs into the thickest of battle to get it. Blackthorne finds a steaigt run for the city walls and we all follow behind. As sooon as we make it over the city’s limits a rag tag team of guards and mercanaries close the gap continuing to fight off the spell plagued. Now we must seek the priestess of Sehune and return to her this shard.

Rat Basterds

After making our way to the shrine of Seleune to return the shard recovered from the otherside of the wall, the obvious next step was to find this second shard the halfling we fought in the House of a Thousand Faces spoke of. I suggested to the group that we first check in with Coral the trading Dwarf to see if he has any news on where that sword came from we pilfered from the warehouse of stolen goods in the Black Lake District. Blackthorne came with me but we could no find Coral anywhere. Meanwhile Rion ans Smoothbeard went back to the Black Lake District to find at halfling again for more information. Blackthorne and I decided to check out the caravan gates, perhaps Starforged knows where Coral is. Lireal and Alain sent some time in the market searching for supplies.

Oddly there were less merchants ans way more guards near the caravan gates per usual. Starforged waas nowhere to be seen. There is a group of guys wo stick out, cloaked mercenaries from afar. We follow them for a bit, curiousity getting the best of us. They do no appear to be brigands, and we break off and meet up with the drow ans human before heading over to the Beached Leviathian to rejoin Rion and Smoothbeard.

Fnally our whole group is back together around a table covered in empty mugs, the usual. Rion tells us the second shard is in the River District. Our way in is via the head of the Black Lake Council, citizens group that wants to restore the area to its former glory. Blackthrone decides to hire Otis, the town drunk as a guide. What use will he be outside a tavern? At the House of a Thousand Faces we find Ealat, the leader of the Black Lake Council, he does not seem to care for what we have to ask and say. Our conversation is interupted by commotion outside. There are a bunch of protestors chanting, “Neverember Out!” about 3/4 of them are towns people, the rest mercenaries including the strange ones we followed earlier in the carvan area. Rion asks them questions, trying to get information. One of them approaches me and asks if I am with them, or against them. I explain I am a born and raised Neverwintian, not one of the otsider mercenaries from Waterdeep. He has a perculiar bone neckalce on with runes. I shout to the crowd, "Death or Glory’, and we all go back inside.

Back inside, Blackthorne pays off the Black Lake Council as a gesture to show good faithand interest. We hear more commotion and watch from the windows a fight between the crowd and guards. One person died during this scuffle and the crowd disperses. Smokus spots the wiry figure watching us yesterday get lost trying to find the sewers. Immediately we all run out to follow. Doing my most impressive acrobatics, I jump tumble and roll arund the crowd and obstructions. Soothbeard being less graceful (by that I mean a dwarf) crashes right into a vendor cart like a bull in a Waterdeep shop. The. figure making headway darts down an alley. Rion and Blackthrone take to the roofs hoping to get a better vantage point. Eventually we all end up at the end of an alley with a sewer grate and no wiry figure in sight.

Inside the sewer is a statue of a halfling rogue, the leader of the Dead Rats gang, this must be one of their hideouts, I spit on the statue as we pass it. Maybe twenty feet into the sewer we are ambushed b alligators and sewer rats. A very tough battle, Blackthorne and Lireal being knocked dowin for the count numerous times each. If it was not for Smootheard and Rion’s healing, I am afraid we would have lost them both. I continued to keep the creatures at bay and away from my friends. Just as exhaustion set in, the final rat died.

Death From Below

We followed the sewers which ends with a giant gate with a large room beyond. Lireal uses her magic to move a lever and the giant grate raises. We move on in and fight another group of rata, which we easily dispose of the last tried to surreder but that is not our way. He told us we are all going to die before running away and turning a switch. The room started to fill with water violently moving us around and we all got pretty hurt from the waves. Gushing water pushed up towards a waterfall where Rinon and I found a cave with armor, a longsword, and gems. We continue exploring the caves and hear a scraping sound.

Upon investigation we find a bunch of corpses of humans and animals and the strange symbols we saw in Neverwinter above the doorways of the missing citizens. There was so much carnage and death, it gave us all the heebbee geebees. Before we get a chance to think, we are attacked by these fiends with a leader covered in chains with hooks for hands. The demons and devils have powers beyond our defenses within seconds everything goes black and my body feels numb.

I hear the Raven Queen commanding me to wake up. She tells me my task is not yet complete. Slowly the world comes back into focus my eyes burn from the sunlight. Sunlight? How we are long underground. Startled I scream out and a group of priestesses rush over. They tell me not to get up so fast, I become overwhelemed with questions. Blackthorne walks into the room and explains to me how I fell in battle against the demons and Elmo came to our rescue. Blackthorne took me to the temple of Selune and they ressurected me as pament for finding the first shard.

Enough Rats Already

We all meet up at the House of 1000 Faces later that day and decide to venture out to the River District and find the Halfling Pallas and his thieves guild. When we arrive at the docks there is aleady a fit going on between the Dead Rats and the thiees guild. We decide its in our best interests to help out the halflings since we already have a vendetta aganst the rats.

What seems like a good idea, becomes a bad idea. The rats and the halflings start attacking us. One fight becomes four simultanious skirmishes. We manage to fight off all the rats and most of the halfing theives. Enough rat already their breath stinks and these vile creatures are cheap in their fighting styles lacking proper skill and technique. I another one bites one of us, its dinner. Their leader Pallas, at what seems to be the killing strike from Smoothbeard falls into the depths below. Blackthorne searches for his body but cannot find it in the dirty waters below. We hold the last of the thieives hostage and try to negotiate with him. He gives us the second shard in exchange for his life. We also find a bunch of gold and a dwarf’s journal who was searching for the lost ancient city of Gauntlym.

How did we get ourselves into this mess?

We are surrounded by Orcs! Two raiding parties of twelve are on either side of us. I refuse to die in a run down warehouse in the middle of no where–I don’t know how we are going to get out of this mess. If only the drow TRIED to stay quiet.

I can’t wait to find the final shard and retrieve our rewards from the Priestess of Selune. If only we didn’t have to pay them to revive our friend Rupert afters our encounter with the daemons. Maybe I will take my reward and invest in some new friends.

— Rinon


I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.